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    Tuples in Rust
    2m 14s

Tuples in Rust

InstructorPascal Precht

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Learn how to represent multiple values of different type using a single type by leveraging the power of tuples in Rust.

J. Matthew
~ 4 years ago

Another interesting type. This seems functionally similar to any[] in TypeScript, only with a maximum length. Is tuple the only option in Rust for an array-like of mixed types? Short of creating your own custom types, I mean.

Tuples can hold up to 12 values.

I'm confused about this. I tried creating a tuple bigger than that just to see what would happen:

let tuple = (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14);
println!("14th value: {}", tuple.13);

It still works.

let (head, tail) = text.split_at(5);

I appreciate that Rust allows this kind of destructuring syntax, as opposed to requiring something like this:

let split = text.split_at(5);
let head = split.0;
let tail = split.1;
Pascal Prechtinstructor
~ 4 years ago

This seems functionally similar to any[] in TypeScript, only with a maximum length.

Not exactly, because any[] doesn't dictate the order of types in use while a tuple (e.g. (i32, &str, String)) does.

Is tuple the only option in Rust for an array-like of mixed types?

I think so. There are other collection types like HashMap<K, V>, where K and V can be of different type, this of course also has different semantics.

I'm confused about this. I tried creating a tuple bigger than that just to see what would happen:

To be honest, I trusted the number I've read in my book and never verified it myself. Very good catch! Will update this episode accordingly!!

Anthony Albertorio
~ 4 years ago

Say I update part of a tuple with new values. Must the type order remain the same?

Pascal Prechtinstructor
~ 4 years ago

Hey Anthony,

yes, the order has to remain the same otherwise you'd actually change the type of value. So for example:

let mut point = ("A", 8, 9); // (&str, i32, i32) <- this is the current type

point.0 = "B"; // <- this works fine as `point` is mutable and `point.0` is of type `&str`

point.0 = 3; // <- this will be a compilation error because the expected type of `point.0` is `&str` (per initialization)
Anthony Albertorio
~ 4 years ago

Makes sense! Thanks, Pascal!

Great courses so far! They are to the point and pack a lot of information. I appreciate your style.

I have learnt a lot!